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welp

Hi I'm Kat and I'm a weenie.
Apr 17 '14
wishroom:

Bartek Gawel, CDPR’s art director, shares some insight on the importance of head construction for successful character design.

The secret to a good character concept  is its head. Not to brag about the eyes as the mirrors of the soul or the number of emotions a human face can express let’s just get on with it. Because it’s all in the head – believe me.
Any to-be concept artist will have to learn sooner or later how to draw a good face. I decided to take my time and start this little tutorial and share the knowledge, that was gathered by artists and human body experts (scientists to be precise) throughout the ages.
In this episode I’ll write a little bit about the first principal which defines the look and character of the head you are designing. Today I will write about the facial angle.
The most important element you will need while constructing the head is the middle of the ear. This is represented by the red dot on the illustration above.
A line crossing this point and perpendicular to the horizon helps us find the beginning of the neck i.e. the place where the neck meets the chest (point A). Traditional sculptors use a special pendulum  to find the correct line. It’s good if you have an aprentice of any kind to hold it for you, while you’re busy with your work.
The models character is determined by the so called facial angle. This concept was used for the first time in the 18th Century by Petrus Camper, a Dutch anthropologist, scientist and sculptor. He introduced  a constant head position based upon a line drawn from the middle of the ear (red dot)  to the septum (the red line). The second line needed to create the face angle is drawn from the forehead surface with the jaw (yellow line). This angle can have different rays and be even right.
Determining the facial angle allows you to have a base for further head construction and influences the look of the model on an early stage, before you start outlining other elements (e.g. a nose).

[blog post]

wishroom:

Bartek Gawel, CDPR’s art director, shares some insight on the importance of head construction for successful character design.

The secret to a good character concept  is its head. Not to brag about the eyes as the mirrors of the soul or the number of emotions a human face can express let’s just get on with it. Because it’s all in the head – believe me.

Any to-be concept artist will have to learn sooner or later how to draw a good face. I decided to take my time and start this little tutorial and share the knowledge, that was gathered by artists and human body experts (scientists to be precise) throughout the ages.

In this episode I’ll write a little bit about the first principal which defines the look and character of the head you are designing. Today I will write about the facial angle.

The most important element you will need while constructing the head is the middle of the ear. This is represented by the red dot on the illustration above.

A line crossing this point and perpendicular to the horizon helps us find the beginning of the neck i.e. the place where the neck meets the chest (point A). Traditional sculptors use a special pendulum  to find the correct line. It’s good if you have an aprentice of any kind to hold it for you, while you’re busy with your work.

The models character is determined by the so called facial angle. This concept was used for the first time in the 18th Century by Petrus Camper, a Dutch anthropologist, scientist and sculptor. He introduced  a constant head position based upon a line drawn from the middle of the ear (red dot)  to the septum (the red line). The second line needed to create the face angle is drawn from the forehead surface with the jaw (yellow line). This angle can have different rays and be even right.

Determining the facial angle allows you to have a base for further head construction and influences the look of the model on an early stage, before you start outlining other elements (e.g. a nose).

[blog post]

Apr 17 '14
Apr 17 '14
terrakion:

policymic:

Dreamworks is doing something even Pixar hasn’t tried: A black female heroine

DreamWorks Animation Studios has announced the addition of a black female heroine (gasp!) to its repertoire of white dogs, green ogres, snails, Neanderthals, pandas, white people and Antz. In doing so, it joins an elite club consisting of … well, nobody.
Not one major Hollywood studio has released a 3D animated feature starring a black character.
Read more | Follow policymic


SHES VOICED BY RIHANNA

terrakion:

policymic:

Dreamworks is doing something even Pixar hasn’t tried: A black female heroine

DreamWorks Animation Studios has announced the addition of a black female heroine (gasp!) to its repertoire of white dogs, green ogres, snails, Neanderthals, pandas, white people and Antz. In doing so, it joins an elite club consisting of … well, nobody.

Not one major Hollywood studio has released a 3D animated feature starring a black character.

Read more | Follow policymic

SHES VOICED BY RIHANNA

Apr 16 '14

DO NOT SUPPORT JELLY BELLY THIS EASTER

waitingfordesire:

Jelly Belly Chairman donates $5000 to help turn back the rights of trans kids in California to use the bath room and change rooms of their gender identity, not assigned sex.
Source: THE AGE

Apr 16 '14
Apr 16 '14
Apr 16 '14
Apr 16 '14

(Source: epic4chan)

Apr 15 '14
beggars-opera:

To anyone who is having a bad day, I give you this hamster wearing a flower hat.

beggars-opera:

To anyone who is having a bad day, I give you this hamster wearing a flower hat.

Apr 15 '14

Warning about Bunny Day in Animal Crossing New Leaf:

ishida-san:

Once your town rolls over to bunny day, many rocks will spawn all over your town. This is for the purpose of breaking them to find Stone Eggs to turn in for Zipper T. Bunny’s prizes.

There’s a REALLY high chance that the event will glitch out where the rocks will not be removed the following day, and they’ll turn into normal unbreakable rocks.

So be sure to break all the rocks before the event ends in order to prevent this bug from happening!